v0.0.2 Released
Voxels (WIP Name) » Devlog
Hey all, Scott here(jk, my name ain't Scott). This is a minor patch I've made yesterday in order to make the game more playable. Nothing major, but I guess it makes a lot of difference. Anyway, here are the changes I can remember:
-Resizing the window will resize the whole game / framebuffer accordingly.
-Improved trees and berries generation system.
-Berries are more rare.
-Prevented player from placing blocks on its own collision. (this is a long time coming)
-F1 enters fly mode. F2 resets back to normal.
Anyway, if you're going to play this game, I'd suggest you to grab the newest version. See you all soon!
Files
Untitled Voxel Game v0.0.2.zip 65 kB
16 days ago
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Voxels (WIP Name)
An unfinished project I am having fun working on. I really hope you like it!
Status | Prototype |
Author | Alefy San |
Genre | Survival, Simulation |
Tags | 3D, blocks, building, Colorful, Exploration, First-Person, Open World, Pixel Art, voxels |
Languages | English |
More posts
- The game will be completely rewritten in C++. New announcement too.23 hours ago
- Finally adding a menu to my game (v0.1.2)3 days ago
- v0.1.1 Is here. A good inventory overhaul.6 days ago
- v0.1.1 - Tweaking the inventory7 days ago
- v0.1.0 is out!7 days ago
- Change of plans! v0.1.0 will come earlier, but with a drawback!8 days ago
- v0.1.0 Preview 1 (video)9 days ago
- v0.1.0 Devlog 1! The biggest update so far!10 days ago
- v0.0.8 First look11 days ago
- v0.0.7 A Major Rendering Overhaul11 days ago
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