v0.1.0 is out!
It has been much more downscaled than I originally planned, but there are a great number of new features, already. Enjoy!
-Remade and improved a few textures.
-Added support for new block models.
-Code rewrites.
-8 new voxels, including water and grass.
-Completely revamped world generation.
-Removed trees for now.
-The concept of "lands". Currently we have a forest land and a fall/autumn land.
-Half blocks. Only two of them for now.
-Changed executable icon.
-Added fog.
-Changed skybox color.
-Added some black rect next to the white text in order to make it more legible.
And that's all I can remember now. There are still many issues I need to fix. That includes the damn collision I need to rewrite from scratch. I will start working on it, but I won't guarantee that it will come out on the next few updates. Anyway, see ya!
Files
Get Voxels (WIP Name)
Voxels (WIP Name)
An unfinished project I am having fun working on. I really hope you like it!
Status | Prototype |
Author | Alefy San |
Genre | Survival, Simulation |
Tags | 3D, blocks, building, Colorful, Exploration, First-Person, Open World, Pixel Art, voxels |
Languages | English |
More posts
- The game will be completely rewritten in C++. New announcement too.1 day ago
- Finally adding a menu to my game (v0.1.2)3 days ago
- v0.1.1 Is here. A good inventory overhaul.7 days ago
- v0.1.1 - Tweaking the inventory8 days ago
- Change of plans! v0.1.0 will come earlier, but with a drawback!8 days ago
- v0.1.0 Preview 1 (video)9 days ago
- v0.1.0 Devlog 1! The biggest update so far!10 days ago
- v0.0.8 First look12 days ago
- v0.0.7 A Major Rendering Overhaul12 days ago
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